REVIEW: Resident Evil 7: Biohazard: Gold Edition
Version Played: PS4 Pro
Hours Played: 16+
Being a long-time fan of the Resident Evil series, I was skeptical of Resident Evil 7 when it was initially unveiled. Coming off of the disappointing Resident Evil 6, Capcom had a lot to make up for with fans, and the bets they placed on the next game sounded ambitious for the series. They claimed that the game would return to its survival-horror roots, with a focus on preserving ammunition and navigating tight corridors. Not to mention a new camera perspective, a forced first-person view, that seemed to riff on the success of then-recent horror games like Outlast or Amnesia: The Dark Descent. I’m happy to say that now having played through the entirety of Resident Evil 7 twice, the changes made to the series formula have paid off. RE7 feels like a game that appeals to long-running fans of the series, while welcoming newcomers into the fold.
The premise of Resident Evil 7 is simple and much smaller in scope than the previous two RE entries. There are no villains being blasted in the face with rocket launchers, for better or worse (in this case, probably for the better). While I had a blast playing Resident Evil 5 in co-operative mode with a friend, RE7 has a completely single-player-focused narrative. It requires zero knowledge of the prior games’ events, but includes small nods to the series past that Resident Evil veterans will appreciate.
You play as Ethan, a newcomer to the RE series, who enters a seemingly-abandoned home in search of his missing wife, Mia. Your goal is to survive the wrath of the Baker family, who try to kill Ethan every step of the way. These are among the most memorable cast of villains I’ve seen in a horror game, with Jack Baker being the star of the show. He poses an immense threat in every encounter, and provides some funny dialogue during battles, making him a likable villain and a force to be reckoned with. The slow mobility speed made me cautious of how boss battles would be balanced, but the addition of a block ability helps remove some of this worry. In fact, I think the addition of the block button is a vital component to the game’s success. Because the entire game takes place in first-person, navigating past enemies is more difficult than in previous entries, so blocking attacks is crucial to survival. Blocking slows movement speed, but the amount of damage taken from attacks is severely reduced. Knowing when to attack, block, reload, heal, and run is paramount to your survival. Resident Evil 7 hides ammunition and consumables in clever spots, effectively rationing the amount of offensive power the player has at their disposal. I was especially pleased to see enemy encounters and item locations change across the normal and hard difficulty levels, giving the second playthrough some new life.
I’ve never thought of the Resident Evil games as focused on horror and scares, but rather as survival games that take place in a creepy setting. There are some parts of RE7 that had me genuinely nervous to turn the next corner, especially in the beginning of the game when Ethan’s defensive options are extremely limited. The game is less scary as it progresses, but the beginning is truly terrifying, especially if you enter the experience with no prior knowledge of the game’s early events.
I think the only section of Resident Evil 7 that disappoints is a later chapter spent entirely on a boat. It’s a plodding, unexciting section that serves little story progression. While it does introduce a novel concept to the series in its later section, I think it could have been cut down and have still served its function. The final boss battle is a bit of a letdown, as it feels a bit rushed. The previous boss battles are solid enough that this doesn’t drag down the experience, but I was hoping to see more from the final confrontation.
Overall, Resident Evil 7 is the game that series fans, like myself, have been waiting for since RE4. It’s a tight, mostly focused survival-horror game that provides a compelling narrative and satisfying shooting elements. To top off the package, in the gold edition, all of the downloadable content is included. I’ve only played some of the bonus content so far, but the one that stood out to me most was “End of Zoe” in which you play as a different character from Ethan. I won’t be writing a review for that bonus game here, but let’s just say that it’s a drastic shift in tone from the main Resident Evil 7 experience, and surprisingly enough, it works well for what it does.
The main story of Resident Evil 7 has me excited for the future of this series. Where Resident Evil 6 disappointed me on many levels, RE7 has given me renewed interest in where Capcom will take the survival-horror games in the future. I hope they stick with the fixed first-person perspective, because it works surprisingly well with the game’s focus, but we’ll just have to wait and see where they take it from here.
Rating: 4 out of 5 stars
Man, this one took me a long time to write. It’s not even that long of a review, I just kept starting over from scratch across multiple days. It’s easy to lose focus of work when you’re off from school! I’ll be back in the full swing of things by January 16th, when the next semester starts. Anyway, I’m currently playing a bunch of Yakuza Kiwami and enjoying the game, even if it doesn’t quite match up to my love for Yakuza Zero. I’d love to write about Zero, so maybe I’ll do just that one of these days. Hope you’re all having a great start to the new year.