Tag Archives: PS4

Spider-Man PS4 – Hopes and Concerns

Spidey PS4 face

Hey all, Matt here! Just a minute ago, I finished watching the PlayStation E3 2017 live press conference. I’ve got a couple of thoughts on the show I’d like to share in a future post, where I’ll be writing about my thoughts on E3 2017 in its entirety. However, right now I’d like to focus on PlayStation’s final game that was shown at their E3 showcase, Spider-Man on PS4.

 

Ever since a new Spidey game was teased during last year’s E3, I’ve been patiently waiting for new information on the web-slinger’s PS4 debut. I have not felt excited about a new Spider-Man game since I played Spider-Man 2 on the Gamecube back in the mid-2000’s. That isn’t to say all of the Spider-Man games since then have been bad, but the ones that I played have certainly fallen short of expectation.

 

Since the announcement that Insomniac Games would be heading development on a new Spider-Man game, I’ve felt a stronger hope for a strong new entry in Spidey’s long list of video game releases. As the creators of Ratchet & Clank, Sunset Overdrive, and Resistance, I had faith that Insomniac Games would deliver an amazing new title in Spider-Man.

 

Today’s short demonstration at the end of PlayStation’s E3 event for Spider-Man has left me excited to see more of the game, and also worried about a few of the chosen mechanical decisions.

Spidey goop

Let’s cut to the chase – What am I most worried about? Well, I think anyone who saw the latest gameplay was quick to notice the frequent reliance on QTE’s throughout the demo, otherwise known as quick time events. This event is when a game wrestles control from the player and asks them to press a certain button, usually displayed on-screen, in time with the game’s action. Most of the time I don’t mind QTE’s as long as they aren’t entirely relied upon, but I wasn’t expecting quite the large number of them to show up in the gameplay demo as they did. Although Spidey’s basic combat looked solid, and the stealth sections interesting, the QTE’s that appeared in between encounters made me a bit disappointed. I think an over-reliance of QTE’s causes a lower level of excitement to continue playing a game, because it feels like the player is allowing the game to play itself, as opposed to the player being in total control of the experience.

 

Regardless, it was an exciting demo to show off, teasing at the involvement of Wilson Fisk (A.K.A. Kingpin) being involved with Spider-Man in one way or another, and I’m curious to see where the team at Insomniac Games takes the story.

 

Now that my initial worries are out of the way, what am I excited about in Spider-Man for PS4? Well, my answer probably won’t surprise anyone.

 

The swinging looks good. Straight up, it looks smooth, precise, and appears to offer a good level of control over Spidey’s mid-air movements. Obviously I have not played the game for myself, so I cannot attest to if the swinging really is any of these things, but that is how I felt from watching the gameplay stream.

Spidey PS4 logo.png

More than anything else from this E3, I was looking forward to Spider-Man on PS4. While the game is still at the top of my radar, I felt a little underwhelmed by the game’s first live demonstration. The entire sequence felt a little too linear and quick-time focused for my taste, with only a glimpse at the open-world swinging to be offered. However, I am still eagerly awaiting more news about the game, and will be there on day one to play Spider-Man on PS4. I still have hope that Insomniac will give Spider-Man fans a game that they enjoy, and frankly, deserve.

 

If you’ve made it this far, thank you for reading. Feel free to follow me for any future posts I create.

 

  • Matt

Review: Enter the Gungeon

gungeon title card

I’ve spent a countless number of hours playing Enter the Gungeon. It’s up there among my favorite rogue-lite games, right next to the Binding of Isaac games and Spelunky. For this reason, I thought it’d be fitting to write my thoughts on one of my favorite games for the PS4. There are still some faults found in the game, but let’s get on with the review!

 

Enter the Gungeon is a downloadable game packed with charm, intelligent design, and satisfying gameplay wrapped up in one (mostly) tight package. As the title implies, players enter a randomly generated dungeon (or as it is known here, a gungeon) utilizing a vast array of guns to overcome enemies and obstacles. Assuming the role of an adventurer with a past they regret, you enter the gungeon hoping to attain a legendary gun that can kill the past. Yes, you read that right, your goal is to kill the past. Specifically, your character’s past. The game’s trailer emphasizes this point, if you’d like to hear it for yourself. I’ll link the gameplay trailer right here.

gungeon entrance

Based on this trailer alone, I was sold on Gungeon’s premise. All that remained to win me over was a solid gameplay loop, and I’m happy to report that the game succeeds on that front. There is a massive variety of guns that can be collected across many hours of gameplay, with a solid number of passive and active items available to spice up each run. The number of weaponry available to players is staggering, and with the game’s free supply drop update that went live a few months ago, there are even more choices available. Collecting these different guns is a joy of its own, thanks to their creative utility and fun design choices. Chests filled with loot are peppered on each floor of the gungeon, ensuring you access to a wide variety of fun weaponry.

 

The game features the expected ensemble of base weaponry, including handguns, shotguns, rifles, machine guns, and other traditional guns that we have come to expect. However, the game’s wacky and inventive munitions is where it truly shines. For example, one of my favorite guns in the game is called the Shell. This is a gun that resembles a shotgun shell, and when fired, it pops out three shotguns, which proceed to fire two bullets from those shotguns. The in-game description of this weapon reads: “This strange gun, shaped like a shotgun shell, fires bullets that are shaped like shotguns. Those shotgun-shaped bullets will fire a spray of rounds upon impact, much like a shotgun would.” Another example of the unique weaponry involves the Witch Pistol, which fires bullets that have a 10% chance of turning the hit enemy into a chicken. Or how about the Magic Lamp, a gun that is a literal lamp which causes a genie to emerge and sucker-punch any enemies that are unfortunate enough to cross his path. This is just a few examples from the list of over 130 guns that are available to collect and use against enemies. The creative ideas at play here are a riot, and I loved discovering new weaponry and items every time I played the game.

gungeon supply drop update card

Similar in fashion to other rogue-lites, killing all of the enemies in a room will unlock the doors stopping the player’s progression, and award them currency that can be used at the in-game shop. Every character and enemy you run across during the journey through the Gungeon has a unique personality that gives a sense of depth to the game’s world, even if the randomly-generated levels have layouts that are recognizable after a dozen or so runs through.

 

Unlocking certain features outside of the Gungeon is accomplished by helping NPC’s during a run, similarly accomplished like in Crypt of the Necrodancer, and gives the game a path of upgradability to the player’s hub world that is satisfying and rewarding. However, I still felt like I was given enough utility to overcome most obstacles, even in the early game or if my gun loadout was lacking compared to previous runs. This is another thing that I think Enter the Gungeon does very well; it balances a level of progression with player skill, avoiding the ever-popular “RNG issue” (RNG stands for random number generator) that affects other rogue-lite games such as The Binding of Isaac. In Isaac, if you play a run of the game that gives you crappy upgrades at the beginning, you feel at a severe disadvantage against the game’s obstacles, and are thus tempted to restart that run from the beginning. In Gungeon, this feeling is nearly absent, because the starting weaponry given to you is quite good, at least for the game’s first two floors. During your time after those two floors, you are pretty much guaranteed to find even better weaponry than your starting guns, helping balance the game’s difficulty without feeling too easy or difficult.

gungeon gatling gull

On the subject of comparisons to other rogue-lite games, I think the boss fights in Gungeon and Isaac should be compared. In Isaac, most of the boss fights can be beaten relatively quickly, even without any damage upgrades. In Enter the Gungeon, this is simply not the case. Even with a better arsenal at your disposal, boss fights are still the most lengthy and difficult challenge you will come across. This should be expected. However, I think the boss fights could stand to be a bit shorter, especially in the early game when your weapons are usually not as strong as during the late game. When fighting bosses with your default guns, which can be normal during the first or second floors, the fights feel like they can take ages to beat. This makes the battle feel like a drag instead of the exciting conclusion to a floor that it should be. Despite this, I found most of the boss fights to feel fair and fun, especially when you learn the boss patterns and effectively dodge their attacks. There’s a couple of bosses that I think are unfairly difficult, namely the Ammoconda (oh yeah, all of the bosses have fun gun-centric names to accompany their unique designs!), but most of the boss fights feel fair, if on the long side.

gungeon bullet king battle

With a cast of memorable characters, a bevy of awesome weaponry to collect, and an engaging gameplay loop that makes you want to play just one more round, Enter the Gungeon is one of my favorite rogue-lite games. The art style is pleasing and the enemy designs all fit within the game’s world. Although the boss fights could stand to be a bit shorter, the entire package provides a wonderful experience that I think is among publisher Devolver Digital’s best games yet. Once Enter the Gungeon releases on Nintendo Switch, I’ll be there day one to play through all of it again!

gungeon switch

Thank you for reading, and have a great weekend.

  • Matt

Nier: Automata – A Leg Up On Its Predecessor (Review)

nier automata carnival

Note: Spoilers ARE present. I played a total of 40 hours, finishing the game three times and experiencing the three main endings of the game (including the two big choices that are made at the very end of the third playthrough). I also completed about 90% of the game’s sidequests, and plan to finish the rest of them soon.

 

Before I start this review, I should note that I have not played the entirety of the first Nier game. I own the PlayStation 3 copy of the game, and have booted it up once, but decided to watch my favorite group of people on YouTube play through the game instead. Why did I do this? I believe it was during a deluge of other game releases that had me preoccupied, and it saddens me that I didn’t play through the first Nier myself. However, after watching the entirety of the first game (yes, multiple endings and all!) I believe I have a good grasp of the story and gameplay. Because of this, I felt prepared to give game director Yoko Taro’s latest installment in the Nier franchise Nier: Automata a shot, especially after hearing the positive press that the game has received.

Nier Automata enemy and 2b

From my understanding, the gameplay systems present in Drakengard and Nier are not usually the reason people are so fond of these niche titles. Instead, it is the beautiful and unique stories told that capture fans’ hearts and keep them wanting to play.

 

When it was announced that the world-renowned Japanese game developers at Platinum Games would be creating a new Nier title with Yoko Taro at the helm, many fans of the first game, myself included, were enthralled. The brilliant storytelling from Yoko Taro’s pen and paper, brought to life with the advanced game systems that Platinum is known for, could combine to create a truly remarkable new entry. Thankfully, these expectations have been met, and dare I say it, surpassed. Nier: Automata is a beautiful game with likeable characters, an unforgettable story, and an engrossing gameplay hook that fans of the action genre have come to expect.

 

The plug-in chip system used to tailor the player’s gameplay style, both in combat and out of combat, is satisfying and flexible. Players collect a variety of skills, called electronic chips, that can be applied to their character to enhance a multitude of abilities. A custom chip set can be crafted, or the game can be told to create a balanced chip set – regardless, the system is well thought out and a fun place to craft your own unique playstyle. Whether you specialize in mid-air combos, ranged attacks, or hacking your opponents, there are a decent variety of choices for the player to take down enemies that keep things from getting stale.

nier automata reverse cover

Do I need to say anything about the game’s soundtrack? It’s phenomenal. I’m listening to it as I write this review, and will probably be listening to it six months from now, as I did with the first Nier game. If nothing else, the soundtrack needs to be heard and appreciated even by those who do not plan to play Nier: Automata. There are a few remixed tracks that crop up in the sequel from the first game, and they are interwoven in a smooth way that I appreciated.

nier automata trees

Actually, I do have one more thing to say about the soundtrack. There is a fair amount of the hacking minigame present in Nier: Automata, and it is almost exclusively present in the game’s second playthrough. Players will probably notice that any background music perfectly transitions into a chip-tune sound when the change from combat to hacking minigame occurs. Every time this musical transition happened, I was impressed. The way this is implemented at any point of gameplay is satisfying, but the way this transition occurs within the game’s final moments during the credits sequence is absolutely amazing. Some of Nier: Automata’s vocal tracks are sung in both English and Japanese, and feature a bit-tune version of these songs as well. The end credits sequence had my jaw hung open when there were transitions between not just the bit-tune and vocal versions of the same song, but also the multiple languages being sung. For example, a few lines of a track were sung in English, and then a few lines would be sung in the Japanese track, all in a seamless transition. To say it is breathtaking would be an understatement. This game has one of my favorite soundtracks not just for games, but to anything. The game features truly marvelous music that should not be missed.

nier automata 2b and 9s

 

Oh, and on that credits sequence – it’s one of my favorites in any game. Wonderful way to wrap up the story and feature an intense battle before the final cutscene.

 

To be completely honest, I’m rather intimidated to write about the story that is present in Nier: Automata. Similar to its predecessor, the story is engaging, complex, and features multiple likeable characters that have plenty of screentime. I am afraid that I cannot give the multiple narratives at play enough credit where the credit is due. With this in mind, I will do my best to provide a short write-up of my favorite bits of the story. Perhaps my favorite moments in the game’s story are the real-world questions that the game asks. What is the meaning of our existence? Do we have desires worth fighting for, and are those goals ultimately worth the sacrifices we make? These questions are addressed by the main characters as well as side quest characters that bring the world in Nier: Automata to life. Both friendly and hostile machines show a startling level of humanity that I did not at first expect from the game’s characters, and the fact that this is accomplished with zero humans present in the story is a remarkable feat in my eyes. For a better look at the themes that I most appreciated in this game’s story, I think George from SuperBunnyHop can provide a more detailed explanation. I’ll link his Nier: Automata video right here.

Nier automata cavalry

Now, I’ve done enough gushing about all of the game’s good. Although I think Nier: Automata is a simply astounding game that should not be missed, I think a lack of intricate combos like those present in other Platinum games like Bayonetta is a missed opportunity. The combat is more than serviceable, but I found it to be on the more simple side. As a big fan of seeing vast button combinations that can be executed in battle, I could see a list of unique combo attacks being a positive addition to the game. Something akin to Bayonetta or Metal Gear Rising: Revengeance’s combo system would add a great deal to the game’s already satisfactory battle system.

Another criticism I can provide is the over-reliance on fetch quests in the game’s side quests. Although most of the side quests provide an interesting narrative to accompany them, some of the quests feel to rest a bit too much on collecting a certain resource for an NPC, or going off to slay the machines they ask you to kill. These issues are not as big a problem as they would be in other games, thanks to Nier: Automata’s satisfying movement, but they are still worth noting.

nier automata emil

To wrap this review up, I think that if you own a PS4, and have either played Nier or are okay with doing research in that game’s story to better understand Nier: Automata’s universe, you owe it to yourself to play this game. Yoko Taro and the wonderful folks at Platinum have crafted an experience that I will not forget anytime soon, featuring extremely engaging characters, a gripping storyline, and some of the best music in today’s modern world. Yes, I just said that. True, it is a bold claim, but I believe that Nier and Nier: Automata’s soundtracks offer music that rivals the best of the best, both within and outside of video games.

 

If you’ve made it this far, thank you greatly for reading my review of Nier: Automata. I had a good deal of fun writing this review, with the game’s soundtrack accompanying my writing. If you’re interested in seeing my other work, feel free to follow me on Twitter or here on WordPress. Have a great Memorial Day, all.

 

  • Matt

Persona 5 – I’ve Played 70 Hours, Here’s My Impressions So Far (No Spoilers)

  • Just for reference: I am currently about 70 hours through the main game, and am halfway through the sixth palace.

Man, I’ve been waiting for this game for quite some time. This year marked the release of a ton of fantastic games, but Persona 5 is a title that has been on my most-anticipated list for years. Remember the initial release window that Atlus announced?

P5 initial release date

My, how time has flied by.

Waiting for this game was not quite so painful for me as it was for other fans, because my only other Persona experience is in Persona 4 Golden released for the PlayStation Vita. It is a fantastic game, and left me wanting to see more from the series. Since the announcement of Persona 5, I have been avoiding any and all online coverage of the game beyond the intro cinematic trailer that debuted what feels like years ago.

After sinking 100+ hours into P4G, I knew what I was getting into when I started up P5. The crazy premise for the protagonist to begin his wacky adventure, the enjoyable and fun cast of characters, the stylish menus – and man, are those menus stylish as hell – are all present in this latest entry. Even though the core formula is the same – level up your protagonist through battles, build your relationship with friends you meet along the way, and fuse collected personas – it does not feel at all repetitive, thanks to the simply astounding menu design that takes place. From the battle selection all the way to managing inventory items, pressing the directional buttons to navigate your way through boxes never before felt so satisfying.

P5 wallpaper

Characters and enemies all have a satisfying pop to them that helps their appearance stand out and give weight to each battle, and every action performed is straightforward and quick. The loading times outside of the initial game load are extremely short, and I have yet to run into any bugs or glitches, as expected. This game is polished to a fine sheen, and it shows very quickly upon starting up.

The plot device for the game’s narrative to progress forward is both captivating and very different from the quiet introduction of Persona 4’s story; as someone who thought that the pace of P4’s beginning was a bit sluggish, seeing P5 start out strong is an exciting change. Having played P4G before this game, working with the persona fusions is easier to understand and still a lot of fun. I can definitely understand where confusion for newcomers may lie, and it is good to see that the game does an even better job of explaining persona fusions this time around.

P5 steelbook cover

I wish I could say that I have been taking my time with this game, but that is not entirely the case. Upon Persona 5’s western release on April 4th, 2017, I dumped a disgusting amount of time playing the game within the first week. Since then, I have taken a step back and done other activities to step my life forward, but I’m still steadily trucking through this (so far) fantastic new entry in the Persona series.

“This is a really amazing time for video games.” I’ve heard that phrase uttered a few times during different podcasts I listen to over the past few weeks, and it could not be any more true. There’s truly something for everybody; and if you like Japanese games, this is a dream come true. I still have to make time to play (and save up money) for Nier: Automata, Resident Evil 7, Gravity Rush 2, Yakuza Zero, and Mario Kart 8: Deluxe. I’ll be posting here in the near future about my thoughts on other games that I’ll be playing, but if you want to let me know your thoughts on what you’ve been playing, I’d love to hear it. Or, if you want to give me your thoughts on my writing, that is also appreciated. I always look for new ways to improve.

Thanks for reading! Have a wonderful week.

  • Matt

Black Friday 2016 Pickups!

Hey everyone! I hope you’ve all had a great Thanksgiving and found yourselves some sweet deals this holiday – I know I’ve found a few solid sales on games I’ve had my eye on, which I’ll talk about here.

Oddly enough, I haven’t actually bought any hard copies of games or anything – all of my shopping so far has been digital and been worth much less than what I’ve spent in previous years. This is a bit of a change of pace for me, so I usually hop for physical media. Anyway, let’s get into it!

  1. Mad Max (PS4)

    mad-max

I’ve had my eye on this game for what feels like ages. The only reason I didn’t pick it up sooner was due the game releasing on the same day as Metal Gear Solid V: The Phantom Pain from last year, and at the time, my level of excitement for MGSV was through the roof. As a huge Mad Max fan, and after having watched Mad Max: Fury Road about six times, I’m looking forward to seeing what the game has to offer; and at $7.99 on the PlayStation Store, I couldn’t resist.

  1. Mega Man Legacy Collection (PS4)

    mega-man

I’ve been looking at this one for a while, in addition to Mad Max. Having never fully beaten Mega Man 2, I knew this was my best chance to finish that game and experience the other classic games in the long-running series. The only other Mega Man games that I’ve played and completed are Mega Man 9 and Mega Man 10, so I’ve got some experience in the blue bomber’s field of platforming.

  1. Pac-Man Championship Edition 2 (PS4)

    pac-man

I played the demo for this game when it launched, and absolutely adored what it has to offer. The rapid speed of Pac-Man and the ghosts sprinting across each stage gave me a feeling of adrenaline that nowadays few games can achieve, which is why I’ve questioned until now why I didn’t download this game sooner. Despite this, the game is very solid, as I expected. After playing about an hour or so the other day, I only have one gripe – so far, it seems as if the only notable music track in the game is the first track, with the others sounding rather bland. I could be wrong, as I have yet to finish the game, and I’m hoping the rest of the music can reach the high bar that the first track achieves.

  1. The Legend of Zelda: Link’s Awakening DX (3DS)

zelda-links-awakening

Okay, okay.. When I said earlier that I was waiting to play Mad Max for what felt like ages, that is nothing compared to how long I’ve felt waiting to play this game. Link’s Awakening has always been in my backlog, but for some poor reason or another, I kept pushing it off and forgetting to start the game up. Well, I noticed on the Nintendo eShop that it was offered for just a couple of bucks, and I couldn’t say no. After playing a little bit of the game, I can already tell that I’ll enjoy this one. I’m a bit of a sucker for Game Boy titles because I grew up in the era of Gameboy Color games, and fondly remember the simple graphics and pixel music.

  1. Battlefield 1 (PS4)

    bf1-spongebob

So I have not actually began playing this game, because it hasn’t arrived on my doorstep quite yet. I saw Amazon was offering the PS4 version for $27, and after hearing a bunch of praise for both the campaign and the tried-and-true Battlefield multiplayer, I knew I had to dive in. I invested a lot of time into Battlefield 3 and Battlefield 4, so I was rather cautious leading up to this game’s launch. I decided not to spring for it at release, instead grabbing Titanfall 2 (which I think is for the best – like I mentioned in a previous write-up, that game is VERY good!) but now I’m looking forward to playing the newest entry in this long-running series. I’m still in awe that a World War 1 first-person shooter was created for the triple-A video gaming market in 2016; if you told me a few years ago during the modern military shooter craze that EA, of all companies, would be doing this in 2016, I’d have called you crazy. Doesn’t make me any less happy about this fresh territory for the shooter market!

Anyway, that’s all I got for now. Perhaps some upcoming deals on Monday will pique my interest.. We’ll see! Let me know if you picked up anything this past Friday or across the week leading up to Thanksgiving. Again, thanks for reading. Buh bye for now!

  • Matt

THOUGHTS ON – Titanfall 2

I was originally going to do an entire write-up of both the single player and multiplayer of Titanfall 2, spanning two written pieces each containing the best and worst things that each one accomplishes. However, after several days of being unhappy with what I’ve written each time I sit down at the computer, I think a change in the style of this write-up is necessary.

Instead of writing a traditional review of the game, I’ll just talk about the pros and cons of Titanfall 2 that stand out to me. With that said, I’m not entirely sure if this should even be filed within the “review” category or not… Maybe an opinion piece is more appropriate. Anyway, here we go!

titanfall-2

The shooting feels solid, running and jumping between walls makes you feel like a badass, and grappling onto titans to rip out their batteries is satisfying, both in single player and multiplayer. I was wary of using the grappling hook leading up to release, but the combination of sprinting, wall-running, double-jumping, and grapple-hooking makes for an exhilarating set of abilities given to you, with even more traversal options available aside from the ones I mentioned.

I think the best way to define the moment-to-moment gameplay of Titanfall 2 is to describe it as a mix between the solid shooting of Call of Duty, the parkour acrobatics from Mirror’s Edge, and throw in giant robots controlled by humans and robots alike for good measure. Obviously there are many mechanical differences than just the ones described, but if I had to describe Titanfall 2 in a single sentence, that would most likely be it. Throughout the campaign, you’ll pick up temporary gadgets or abilities that help define each level, and each one stands out well in my head, even after playing the campaign only once. I’ll be doing a second playthrough in the near-future.

By now, the people who are interested in Titanfall 2 probably know most, if not all of the details surrounding the game, so I’ll just mention one more point here.

The addition of boss fights in the game’s campaign is, in two words, fucking awesome.

Each new boss shit-talks you, Jack Cooper, as well as your titan, BT-7274. I wish each boss was more fleshed out, especially due to some of them only having a few voice lines before being decimated by you and your titan. However, their addition makes each chapter more memorable, and made me look forward to what the next boss brought to the table. The only major complaint I have about the boss fights involves the second to last boss encounter, against a guy named Viper. This guy is my favorite of the bunch, but also the most frustrating. The difficulty spike between him and the other bosses feels a bit off, because the rest of the boss encounters is not too difficult. However, Viper required many tries for me to best him. Side note: my first playthrough of Titanfall 2 was on the hard difficulty mode. The game felt very-well balanced during this experience, aside from the boss fight that I just mentioned.

lego-titanfall

All right, I have to end this write-up before I go mad. I’ve had difficulty over the past week writing up my thoughts on why I enjoy Titanfall 2 so much, but this is a quick summary of what I enjoyed. I’ll be writing another post this week on something that I’ve been meaning to mention for a little while now, so I’m looking forward to that! I hope that if you’ve made it this far, you’re looking forward to my new piece as well.

Well, that about does it. I hope your week is great, and take care! Thank you for reading.

  • Matt

Avoiding Metal Gear Solid V: The Phantom Pain Spoilers

Reviews have come in for Metal Gear Solid V: The Phantom Pain, legendary game-maker Hideo Kojima’s final outing in the Metal Gear franchise, and reception to the newest entry in the Metal Gear saga has been extremely positive. Across the board, journalists have praised the level of depth the game offers, citing the many varied gameplay options as wonderful selling points. Although Metal Gear has always had an emphasis on stealth-based gameplay, MGSV allows many different playstyles while tackling the next crazy mission on offer.

MGSV boat shot

Of course, the internet is still directing hate toward the game’s publisher Konami in light of their recent behavior (and rightfully so!) but that’s not what I’ll be writing about today. I’d like to talk about how to avoid spoilers for Metal Gear Solid V: The Phantom Pain leading up to the game’s release on September 1st.

So! Here’s a few tips on how to avoid spoilers in the lead-up to MGSV’s release.

  1. If you’re on Twitch, disable Twitch chat. I love reading some of the comments on Twitch chat, they can be very entertaining – but there are bound to be at least a few users hoping to spoil the story of upcoming titles for other people, and that’s no fun.
  2. Try to avoid YouTube comments. I mean, I usually try to do this most of the time regardless, but follow this advice NOW MORE THAN EVER. I know, this is a recurring joke, but that’s mostly because it is completely true – most YouTube users post terrible comments. Don’t let the accidental reading of one comment ruin MGSV’s story for you.
  1. Watch the launch trailer for the game at your own risk! I personally have not watched the launch trailer, in fear that it will reveal major plot points that I have not yet been exposed to. Of course, having not seen the trailer myself, I cannot prove that it provides any plot spoilers to speak of, but regardless, I’ll be playing it safe by avoiding watching the trailer until I finish the main story of The Phantom Pain, as silly as it may sound.
  2. Only read reviews for the game that have confirmed a lack of spoilers! For this, I’d highly recommend checking out Game Informer’s review of The Phantom Pain. Great write-up, and avoids any and all spoilers about the game’s story.

    Diamond Dogs

And there we have it! These points might seem like common sense to some of you, but I thought I’d provide a write-up on how best to avoid spoilers for upcoming media, in particular Metal Gear Solid V. I’ve probably said it before, but I am looking extremely forward to getting my hands on this new title. I have a lot of love for the Metal Gear series, and so I’ll most likely write a review for the title within the coming weeks as I binge-play the new game!

Thanks for reading! I hope you all enjoy the final chapter in Big Boss’ story come September 1st, and have an awesome week!

CQC hug

Maybe we’ll get another CQC hug! Who knows!?