Tag Archives: PS4

Shady Business Practices in Video Games

Hi folks, I wanted to write something a little bit different today. Usually I write here about my thoughts on a game I’ve played, be it a new release or an old one, but something caught my eye recently that disgusted me enough to want to write about it.

fortnite title

I haven’t been keeping up with news about the recently-released Fortnite from Epic Games because, well, I don’t really care about the game. The premise simply doesn’t interest me. However, in a recent article from Gamespot, I read that the game has sold over 500,000 copies across three different platforms as of July 26th. That’s a big problem, considering the game will be a free-to-play title in 2018. That’s right, Epic Games is selling an early access title for upwards of $40 that is going to be completely free to start playing by next year.

 

This is a gross business practice that effectively has early buyers acting as bug testers for when the free-to-play release of Fortnite hits digital storefronts. Unlike bug testers, these people are not being paid for what they are doing, but are instead paying the publisher for accessing the unfinished game early. I say unfinished because the FAQ (frequently asked questions) on the official Fortnite web page describes the game as an early access release. I’ll include a link to that page right here.

pac-man cash

It doesn’t matter how finished or complete the game is right now. As it stands, Fortnite is an early access title that will be completely free-to-play starting next year, and players are ponying up cash to access it early. When the free-to-play version releases, the purchase that consumers made to get that early copy will have been for naught, except bragging rights that they played the game ahead of its official release. I’m not one to say how people should be spending their money, but this business practice feels exploitative, especially when you consider people who have a tight budget for new games. Purchasing Fortnite is an effective way to waste money on a release that will soon be available for free.

loot boxes

On top of this, Fortnite offers microtransactions which are available in both the early access release, and will assuredly be available in the free-to-play release as well. As many other people online have correctly stated before, microtransactions have no place in any video game that isn’t free-to-play. It is a shady business practice that breaks the in-game economy by incentivising players to spend extra money to unlock items that may otherwise take many hours to unlock by normal means of playing. Just look at Overwatch, for example. It’s a game that has millions of fans, including myself, but the loot box system in that game is also exploitative and assures that nobody will ever unlock every item unless they pay extra for loot boxes. Even if these items are all cosmetic, they still affect perception of the game and encourage additional purchases on top of the entry level fee for the game itself. Cosmetic items or otherwise, it is gross to have these additional purchases for loot boxes available on top of an up-front fee for the game.

 

Let’s not even get into the whole Middle Earth: Shadow of War news that has been popping up recently about that game’s microtransactions. If you’d like a good breakdown of that game’s price gouging, look no further than this wonderful informative video that was released today by Jim Sterling; I’ll link it right here.

shadow of war microtransactions yeah

The previous game in this Lord of the Rings series, Middle Earth: Shadow of Mordor, is a great game that deserved the praise it received back in 2014. The business practices behind its sequel ensure I won’t be playing Shadow of War on day one, if at all in the near future, despite being a fan of both Lord of the Rings and Shadow of Mordor. I refuse to support a single-player, triple-A game release that offers microtransactions on day one. It’s one thing to have these additional payments available in multiplayer-only video games, but it is especially egregious to find them in an exclusively single-player release.

 

If you’ve made it this far, thank you for reading. I’m close to finishing up Rise of the Tomb Raider, a game I’ve wanted to play for a little while now, and I’ll share my thoughts on it soon. Have a great week, all.

 

  • Matt

Review: Wipeout: Omega Collection – Futuristic Fury Road

wipeout omega collection cover

Since the closing of Studio Liverpool back in 2012, fans of the former developer’s long-running racing series known as Wipeout have expressed doubt on the future of the franchise. Despite at least one Wipeout title appearing on every PlayStation console to date, Sony appeared to care little about the Wipeout games after Wipeout: 2048 on the PlayStation Vita was released. After 2048’s release, there was no sign of a new entry coming anytime soon, to the dismay of fans including myself. To my knowledge, the series was never really known as one of the more popular PlayStation brands, and so a future for the franchise was unknown. After several years of waiting, a new entry in the historic racing series has arrived on Sony’s latest and most powerful hardware in the form of Wipeout: Omega Collection, brought to us by the fine folks at Sony XDev. It’s not exactly the sort of package that fans were asking for, but the game is everything that was promised to us. In this collection, players get access to remastered versions of Wipeout HD, Wipeout HD Fury, and Wipeout 2048. To kick off this review, let’s take a dive into what makes Wipeout special.

 

I’m not a big fan of racing games. I dislike driving in my day to day life, and have felt little joy in driving in the digital space, besides participating in the occasional round of Mario Kart. There are only two games, one of them being a recent addition to the list, that are the exception to this mindset – games in the Wipeout series, and Fast RMX, on the Nintendo Switch. I won’t describe here in detail why I enjoy Fast RMX, but the similarities it shares to Wipeout made my time with the game an enjoyable one. With this in mind, I view Wipeout as the undisputed king of high-speed, futuristic racing action.

wipeout assegai

I have not played every Wipeout game in the long-running PlayStation series. In fact, I’ve only played a total of three of them (four, if we’re counting the Omega Collection). Despite this, I’ve felt a love for the franchise ever since I started playing Wipeout HD on the PS3 some several years ago. I was enamored by the fast ships, tight turns, heart-pounding music, and dazzling visuals that sparked across the screen when I played. My time spent with Wipeout was more exciting to me than any other racing game I had yet played, and that was due in part to the high speed thrills that Wipeout HD provided. I spent many hours in my high school years attempting to earn gold medals on each and every course offered in the game’s single-player mode, which include challenges such as time trials, speed laps, and traditional races. Offering multiple levels of AI difficulty, the game presented players with a fair level of challenge that asked for racing course knowledge and a deep understanding of the game’s core mechanics.

 

Some of the core mechanics that distinguish Wipeout from other racing games include the barrel roll, health system, and unique power-ups that can be used against opponents. Every racer’s ship has a level of health attached to it, totaling at 100 hit points. When a barrel roll is performed, the racer’s ship will spin in mid-air, consuming around 15 points of health, and grants them a speed boost upon landing on the ground. It’s a risk versus reward system that favors players who keep a close eye on their ship’s health, and when combined with the risk of being hit from other players and the ability to regenerate their own health by absorbing collected weapons, is a system that I find works very well. Certain weapons do more damage than others, and knowing when to attack or defend is key to your survival on the race course. Lose all of your 100 health points? You’re eliminated from the race, and you earn zero points in any tournament standings. Wipeout can be a brutal game, especially with pilot assist off, and players have to be mindful of the weapon pickups as well as their health pools if they hope to achieve victory.

wipeout harimau

The game is aware of its steep difficulty curve, and starts the player off with slower races and weaker opponents. Pilot assist, an in-game feature that aids racers in avoiding walls, is also recommended for newcomers. For veterans of the series such as myself, the difficulty level can be tweaked to my satisfaction to provide a satisfying challenge, while still feeling fair. This degree of control is flexed across all three games in the Omega Collection, providing a complete package of gameplay across a variety of stunning courses.

 

One of the best parts about Wipeout: Omega Collection actually isn’t the included Wipeout HD and Fury games, but instead Wipeout 2048 is the most exciting part of this package. 2048 was originally released on the PlayStation Vita, and while it is a visually stunning title on the handheld, those visuals would not translate well onto the living room screen. With this in mind, the folks over at XDev completely remastered the original game’s visuals into a native 4K resolution running at 60FPS, and the result is simply spectacular. The frame rate of all three games in the Omega Collection has suffered no noticeable dips, even with the high-speed action in full force. Pulling off sharp turns on corners has never felt so good. Despite these games being a retread in the franchise, it’s a technical marvel on PS4, and a great addition to any owner of a 4K display. This level of eye-candy can only be found on the PlayStation 4 Pro, of course, but the game also looks stunning on the base PS4 at 1080p resolution. The work that has been put into a full remaster of 2048 is greatly appreciated, as well as the solid ports of Wipeout HD and Fury.

Wipeout EGX

Featuring a solid career mode across three separate games, there is a ton of content to choose from in this collection. When you are finished with the game’s offline content, how does the online portion stack up? Unfortunately, I think it could do with some tweaks under the hood. I’ve played at least a couple dozen online races in Wipeout: Omega Collection, and I have experienced very little lag in any of the races I participated in. So what’s the problem, you ask? Well, the answer is unfortunately the lack of players available to race against. I mentioned earlier that the Wipeout series is not one that I ever knew to be very popular among the PlayStation crowd, and this appears evident the moment you navigate the online multiplayer menu. To find an online race, players scroll through a list of lobbies that are created by other players. There is a high level of customization offered, allowing up to eight people to engage in every sort of multiplayer content on any in-game track, at whichever speed class they desire. The problem arises when you notice the lack of available rooms to play in; the last time I logged in to play Wipeout online multiplayer, about a day ago of this writing, I found only two available rooms to join. I could create my own room for other players to join, of course, but who knows how long it would take to have other racers notice and connect before quitting? Simply put, I think racing games are among the few multiplayer genres that benefit from matchmaking, as opposed to player-created lobbies. I know this is usually disagreed upon in the gaming community, but in the case of Wipeout, there simply aren’t enough players to encourage the effort needed to play online. I love the game enough that I am willing to wait a minute or two for other players to join an online race, but not everyone is that patient. If a matchmaking system were in place, it would be even more simple for players to find each other quickly and effortlessly engage in online races. Perhaps this isn’t an issue that can be fixed by the developers, but is instead a fault of the small player base. This is a shame, because I have found the online experience to be fun and, in regard to online connectivity, reliable.

 

Playing this game again on PS4 has reminded me of the fun that I had all those years ago on PS3, and the Omega Collection continues to provide new thrills each time I sit down and play. If you are someone who enjoys slick, futuristic vehicles that fly at incredible speed on higher difficulties, don’t let this one pass by. Also, the community needs more people playing online, so please help out, if you pick up the game. Just like Titanfall 2, this game is a gem that deserves a large player base, but has instead suffered from a general lack of interest/poor release date.

wipeout zone

If you’ve made it this far, thanks for reading my review. Feel free to follow my work here on Word Press, or check out my Twitter page. I talk there about anything, usually gaming, but also retweet pictures of adorable animals. Have a great week!

 

  • Matt

Spider-Man PS4 – Hopes and Concerns

Spidey PS4 face

Hey all, Matt here! Just a minute ago, I finished watching the PlayStation E3 2017 live press conference. I’ve got a couple of thoughts on the show I’d like to share in a future post, where I’ll be writing about my thoughts on E3 2017 in its entirety. However, right now I’d like to focus on PlayStation’s final game that was shown at their E3 showcase, Spider-Man on PS4.

 

Ever since a new Spidey game was teased during last year’s E3, I’ve been patiently waiting for new information on the web-slinger’s PS4 debut. I have not felt excited about a new Spider-Man game since I played Spider-Man 2 on the Gamecube back in the mid-2000’s. That isn’t to say all of the Spider-Man games since then have been bad, but the ones that I played have certainly fallen short of expectation.

 

Since the announcement that Insomniac Games would be heading development on a new Spider-Man game, I’ve felt a stronger hope for a strong new entry in Spidey’s long list of video game releases. As the creators of Ratchet & Clank, Sunset Overdrive, and Resistance, I had faith that Insomniac Games would deliver an amazing new title in Spider-Man.

 

Today’s short demonstration at the end of PlayStation’s E3 event for Spider-Man has left me excited to see more of the game, and also worried about a few of the chosen mechanical decisions.

Spidey goop

Let’s cut to the chase – What am I most worried about? Well, I think anyone who saw the latest gameplay was quick to notice the frequent reliance on QTE’s throughout the demo, otherwise known as quick time events. This event is when a game wrestles control from the player and asks them to press a certain button, usually displayed on-screen, in time with the game’s action. Most of the time I don’t mind QTE’s as long as they aren’t entirely relied upon, but I wasn’t expecting quite the large number of them to show up in the gameplay demo as they did. Although Spidey’s basic combat looked solid, and the stealth sections interesting, the QTE’s that appeared in between encounters made me a bit disappointed. I think an over-reliance of QTE’s causes a lower level of excitement to continue playing a game, because it feels like the player is allowing the game to play itself, as opposed to the player being in total control of the experience.

 

Regardless, it was an exciting demo to show off, teasing at the involvement of Wilson Fisk (A.K.A. Kingpin) being involved with Spider-Man in one way or another, and I’m curious to see where the team at Insomniac Games takes the story.

 

Now that my initial worries are out of the way, what am I excited about in Spider-Man for PS4? Well, my answer probably won’t surprise anyone.

 

The swinging looks good. Straight up, it looks smooth, precise, and appears to offer a good level of control over Spidey’s mid-air movements. Obviously I have not played the game for myself, so I cannot attest to if the swinging really is any of these things, but that is how I felt from watching the gameplay stream.

Spidey PS4 logo.png

More than anything else from this E3, I was looking forward to Spider-Man on PS4. While the game is still at the top of my radar, I felt a little underwhelmed by the game’s first live demonstration. The entire sequence felt a little too linear and quick-time focused for my taste, with only a glimpse at the open-world swinging to be offered. However, I am still eagerly awaiting more news about the game, and will be there on day one to play Spider-Man on PS4. I still have hope that Insomniac will give Spider-Man fans a game that they enjoy, and frankly, deserve.

 

If you’ve made it this far, thank you for reading. Feel free to follow me for any future posts I create.

 

  • Matt

Review: Enter the Gungeon

gungeon title card

I’ve spent a countless number of hours playing Enter the Gungeon. It’s up there among my favorite rogue-lite games, right next to the Binding of Isaac games and Spelunky. For this reason, I thought it’d be fitting to write my thoughts on one of my favorite games for the PS4. There are still some faults found in the game, but let’s get on with the review!

 

Enter the Gungeon is a downloadable game packed with charm, intelligent design, and satisfying gameplay wrapped up in one (mostly) tight package. As the title implies, players enter a randomly generated dungeon (or as it is known here, a gungeon) utilizing a vast array of guns to overcome enemies and obstacles. Assuming the role of an adventurer with a past they regret, you enter the gungeon hoping to attain a legendary gun that can kill the past. Yes, you read that right, your goal is to kill the past. Specifically, your character’s past. The game’s trailer emphasizes this point, if you’d like to hear it for yourself. I’ll link the gameplay trailer right here.

gungeon entrance

Based on this trailer alone, I was sold on Gungeon’s premise. All that remained to win me over was a solid gameplay loop, and I’m happy to report that the game succeeds on that front. There is a massive variety of guns that can be collected across many hours of gameplay, with a solid number of passive and active items available to spice up each run. The number of weaponry available to players is staggering, and with the game’s free supply drop update that went live a few months ago, there are even more choices available. Collecting these different guns is a joy of its own, thanks to their creative utility and fun design choices. Chests filled with loot are peppered on each floor of the gungeon, ensuring you access to a wide variety of fun weaponry.

 

The game features the expected ensemble of base weaponry, including handguns, shotguns, rifles, machine guns, and other traditional guns that we have come to expect. However, the game’s wacky and inventive munitions is where it truly shines. For example, one of my favorite guns in the game is called the Shell. This is a gun that resembles a shotgun shell, and when fired, it pops out three shotguns, which proceed to fire two bullets from those shotguns. The in-game description of this weapon reads: “This strange gun, shaped like a shotgun shell, fires bullets that are shaped like shotguns. Those shotgun-shaped bullets will fire a spray of rounds upon impact, much like a shotgun would.” Another example of the unique weaponry involves the Witch Pistol, which fires bullets that have a 10% chance of turning the hit enemy into a chicken. Or how about the Magic Lamp, a gun that is a literal lamp which causes a genie to emerge and sucker-punch any enemies that are unfortunate enough to cross his path. This is just a few examples from the list of over 130 guns that are available to collect and use against enemies. The creative ideas at play here are a riot, and I loved discovering new weaponry and items every time I played the game.

gungeon supply drop update card

Similar in fashion to other rogue-lites, killing all of the enemies in a room will unlock the doors stopping the player’s progression, and award them currency that can be used at the in-game shop. Every character and enemy you run across during the journey through the Gungeon has a unique personality that gives a sense of depth to the game’s world, even if the randomly-generated levels have layouts that are recognizable after a dozen or so runs through.

 

Unlocking certain features outside of the Gungeon is accomplished by helping NPC’s during a run, similarly accomplished like in Crypt of the Necrodancer, and gives the game a path of upgradability to the player’s hub world that is satisfying and rewarding. However, I still felt like I was given enough utility to overcome most obstacles, even in the early game or if my gun loadout was lacking compared to previous runs. This is another thing that I think Enter the Gungeon does very well; it balances a level of progression with player skill, avoiding the ever-popular “RNG issue” (RNG stands for random number generator) that affects other rogue-lite games such as The Binding of Isaac. In Isaac, if you play a run of the game that gives you crappy upgrades at the beginning, you feel at a severe disadvantage against the game’s obstacles, and are thus tempted to restart that run from the beginning. In Gungeon, this feeling is nearly absent, because the starting weaponry given to you is quite good, at least for the game’s first two floors. During your time after those two floors, you are pretty much guaranteed to find even better weaponry than your starting guns, helping balance the game’s difficulty without feeling too easy or difficult.

gungeon gatling gull

On the subject of comparisons to other rogue-lite games, I think the boss fights in Gungeon and Isaac should be compared. In Isaac, most of the boss fights can be beaten relatively quickly, even without any damage upgrades. In Enter the Gungeon, this is simply not the case. Even with a better arsenal at your disposal, boss fights are still the most lengthy and difficult challenge you will come across. This should be expected. However, I think the boss fights could stand to be a bit shorter, especially in the early game when your weapons are usually not as strong as during the late game. When fighting bosses with your default guns, which can be normal during the first or second floors, the fights feel like they can take ages to beat. This makes the battle feel like a drag instead of the exciting conclusion to a floor that it should be. Despite this, I found most of the boss fights to feel fair and fun, especially when you learn the boss patterns and effectively dodge their attacks. There’s a couple of bosses that I think are unfairly difficult, namely the Ammoconda (oh yeah, all of the bosses have fun gun-centric names to accompany their unique designs!), but most of the boss fights feel fair, if on the long side.

gungeon bullet king battle

With a cast of memorable characters, a bevy of awesome weaponry to collect, and an engaging gameplay loop that makes you want to play just one more round, Enter the Gungeon is one of my favorite rogue-lite games. The art style is pleasing and the enemy designs all fit within the game’s world. Although the boss fights could stand to be a bit shorter, the entire package provides a wonderful experience that I think is among publisher Devolver Digital’s best games yet. Once Enter the Gungeon releases on Nintendo Switch, I’ll be there day one to play through all of it again!

gungeon switch

Thank you for reading, and have a great weekend.

  • Matt

Nier: Automata – A Leg Up On Its Predecessor (Review)

nier automata carnival

Note: Spoilers ARE present. I played a total of 40 hours, finishing the game three times and experiencing the three main endings of the game (including the two big choices that are made at the very end of the third playthrough). I also completed about 90% of the game’s sidequests, and plan to finish the rest of them soon.

 

Before I start this review, I should note that I have not played the entirety of the first Nier game. I own the PlayStation 3 copy of the game, and have booted it up once, but decided to watch my favorite group of people on YouTube play through the game instead. Why did I do this? I believe it was during a deluge of other game releases that had me preoccupied, and it saddens me that I didn’t play through the first Nier myself. However, after watching the entirety of the first game (yes, multiple endings and all!) I believe I have a good grasp of the story and gameplay. Because of this, I felt prepared to give game director Yoko Taro’s latest installment in the Nier franchise Nier: Automata a shot, especially after hearing the positive press that the game has received.

Nier Automata enemy and 2b

From my understanding, the gameplay systems present in Drakengard and Nier are not usually the reason people are so fond of these niche titles. Instead, it is the beautiful and unique stories told that capture fans’ hearts and keep them wanting to play.

 

When it was announced that the world-renowned Japanese game developers at Platinum Games would be creating a new Nier title with Yoko Taro at the helm, many fans of the first game, myself included, were enthralled. The brilliant storytelling from Yoko Taro’s pen and paper, brought to life with the advanced game systems that Platinum is known for, could combine to create a truly remarkable new entry. Thankfully, these expectations have been met, and dare I say it, surpassed. Nier: Automata is a beautiful game with likeable characters, an unforgettable story, and an engrossing gameplay hook that fans of the action genre have come to expect.

 

The plug-in chip system used to tailor the player’s gameplay style, both in combat and out of combat, is satisfying and flexible. Players collect a variety of skills, called electronic chips, that can be applied to their character to enhance a multitude of abilities. A custom chip set can be crafted, or the game can be told to create a balanced chip set – regardless, the system is well thought out and a fun place to craft your own unique playstyle. Whether you specialize in mid-air combos, ranged attacks, or hacking your opponents, there are a decent variety of choices for the player to take down enemies that keep things from getting stale.

nier automata reverse cover

Do I need to say anything about the game’s soundtrack? It’s phenomenal. I’m listening to it as I write this review, and will probably be listening to it six months from now, as I did with the first Nier game. If nothing else, the soundtrack needs to be heard and appreciated even by those who do not plan to play Nier: Automata. There are a few remixed tracks that crop up in the sequel from the first game, and they are interwoven in a smooth way that I appreciated.

nier automata trees

Actually, I do have one more thing to say about the soundtrack. There is a fair amount of the hacking minigame present in Nier: Automata, and it is almost exclusively present in the game’s second playthrough. Players will probably notice that any background music perfectly transitions into a chip-tune sound when the change from combat to hacking minigame occurs. Every time this musical transition happened, I was impressed. The way this is implemented at any point of gameplay is satisfying, but the way this transition occurs within the game’s final moments during the credits sequence is absolutely amazing. Some of Nier: Automata’s vocal tracks are sung in both English and Japanese, and feature a bit-tune version of these songs as well. The end credits sequence had my jaw hung open when there were transitions between not just the bit-tune and vocal versions of the same song, but also the multiple languages being sung. For example, a few lines of a track were sung in English, and then a few lines would be sung in the Japanese track, all in a seamless transition. To say it is breathtaking would be an understatement. This game has one of my favorite soundtracks not just for games, but to anything. The game features truly marvelous music that should not be missed.

nier automata 2b and 9s

 

Oh, and on that credits sequence – it’s one of my favorites in any game. Wonderful way to wrap up the story and feature an intense battle before the final cutscene.

 

To be completely honest, I’m rather intimidated to write about the story that is present in Nier: Automata. Similar to its predecessor, the story is engaging, complex, and features multiple likeable characters that have plenty of screentime. I am afraid that I cannot give the multiple narratives at play enough credit where the credit is due. With this in mind, I will do my best to provide a short write-up of my favorite bits of the story. Perhaps my favorite moments in the game’s story are the real-world questions that the game asks. What is the meaning of our existence? Do we have desires worth fighting for, and are those goals ultimately worth the sacrifices we make? These questions are addressed by the main characters as well as side quest characters that bring the world in Nier: Automata to life. Both friendly and hostile machines show a startling level of humanity that I did not at first expect from the game’s characters, and the fact that this is accomplished with zero humans present in the story is a remarkable feat in my eyes. For a better look at the themes that I most appreciated in this game’s story, I think George from SuperBunnyHop can provide a more detailed explanation. I’ll link his Nier: Automata video right here.

Nier automata cavalry

Now, I’ve done enough gushing about all of the game’s good. Although I think Nier: Automata is a simply astounding game that should not be missed, I think a lack of intricate combos like those present in other Platinum games like Bayonetta is a missed opportunity. The combat is more than serviceable, but I found it to be on the more simple side. As a big fan of seeing vast button combinations that can be executed in battle, I could see a list of unique combo attacks being a positive addition to the game. Something akin to Bayonetta or Metal Gear Rising: Revengeance’s combo system would add a great deal to the game’s already satisfactory battle system.

Another criticism I can provide is the over-reliance on fetch quests in the game’s side quests. Although most of the side quests provide an interesting narrative to accompany them, some of the quests feel to rest a bit too much on collecting a certain resource for an NPC, or going off to slay the machines they ask you to kill. These issues are not as big a problem as they would be in other games, thanks to Nier: Automata’s satisfying movement, but they are still worth noting.

nier automata emil

To wrap this review up, I think that if you own a PS4, and have either played Nier or are okay with doing research in that game’s story to better understand Nier: Automata’s universe, you owe it to yourself to play this game. Yoko Taro and the wonderful folks at Platinum have crafted an experience that I will not forget anytime soon, featuring extremely engaging characters, a gripping storyline, and some of the best music in today’s modern world. Yes, I just said that. True, it is a bold claim, but I believe that Nier and Nier: Automata’s soundtracks offer music that rivals the best of the best, both within and outside of video games.

 

If you’ve made it this far, thank you greatly for reading my review of Nier: Automata. I had a good deal of fun writing this review, with the game’s soundtrack accompanying my writing. If you’re interested in seeing my other work, feel free to follow me on Twitter or here on WordPress. Have a great Memorial Day, all.

 

  • Matt

Persona 5 – I’ve Played 70 Hours, Here’s My Impressions So Far (No Spoilers)

  • Just for reference: I am currently about 70 hours through the main game, and am halfway through the sixth palace.

Man, I’ve been waiting for this game for quite some time. This year marked the release of a ton of fantastic games, but Persona 5 is a title that has been on my most-anticipated list for years. Remember the initial release window that Atlus announced?

P5 initial release date

My, how time has flied by.

Waiting for this game was not quite so painful for me as it was for other fans, because my only other Persona experience is in Persona 4 Golden released for the PlayStation Vita. It is a fantastic game, and left me wanting to see more from the series. Since the announcement of Persona 5, I have been avoiding any and all online coverage of the game beyond the intro cinematic trailer that debuted what feels like years ago.

After sinking 100+ hours into P4G, I knew what I was getting into when I started up P5. The crazy premise for the protagonist to begin his wacky adventure, the enjoyable and fun cast of characters, the stylish menus – and man, are those menus stylish as hell – are all present in this latest entry. Even though the core formula is the same – level up your protagonist through battles, build your relationship with friends you meet along the way, and fuse collected personas – it does not feel at all repetitive, thanks to the simply astounding menu design that takes place. From the battle selection all the way to managing inventory items, pressing the directional buttons to navigate your way through boxes never before felt so satisfying.

P5 wallpaper

Characters and enemies all have a satisfying pop to them that helps their appearance stand out and give weight to each battle, and every action performed is straightforward and quick. The loading times outside of the initial game load are extremely short, and I have yet to run into any bugs or glitches, as expected. This game is polished to a fine sheen, and it shows very quickly upon starting up.

The plot device for the game’s narrative to progress forward is both captivating and very different from the quiet introduction of Persona 4’s story; as someone who thought that the pace of P4’s beginning was a bit sluggish, seeing P5 start out strong is an exciting change. Having played P4G before this game, working with the persona fusions is easier to understand and still a lot of fun. I can definitely understand where confusion for newcomers may lie, and it is good to see that the game does an even better job of explaining persona fusions this time around.

P5 steelbook cover

I wish I could say that I have been taking my time with this game, but that is not entirely the case. Upon Persona 5’s western release on April 4th, 2017, I dumped a disgusting amount of time playing the game within the first week. Since then, I have taken a step back and done other activities to step my life forward, but I’m still steadily trucking through this (so far) fantastic new entry in the Persona series.

“This is a really amazing time for video games.” I’ve heard that phrase uttered a few times during different podcasts I listen to over the past few weeks, and it could not be any more true. There’s truly something for everybody; and if you like Japanese games, this is a dream come true. I still have to make time to play (and save up money) for Nier: Automata, Resident Evil 7, Gravity Rush 2, Yakuza Zero, and Mario Kart 8: Deluxe. I’ll be posting here in the near future about my thoughts on other games that I’ll be playing, but if you want to let me know your thoughts on what you’ve been playing, I’d love to hear it. Or, if you want to give me your thoughts on my writing, that is also appreciated. I always look for new ways to improve.

Thanks for reading! Have a wonderful week.

  • Matt

Black Friday 2016 Pickups!

Hey everyone! I hope you’ve all had a great Thanksgiving and found yourselves some sweet deals this holiday – I know I’ve found a few solid sales on games I’ve had my eye on, which I’ll talk about here.

Oddly enough, I haven’t actually bought any hard copies of games or anything – all of my shopping so far has been digital and been worth much less than what I’ve spent in previous years. This is a bit of a change of pace for me, so I usually hop for physical media. Anyway, let’s get into it!

  1. Mad Max (PS4)

    mad-max

I’ve had my eye on this game for what feels like ages. The only reason I didn’t pick it up sooner was due the game releasing on the same day as Metal Gear Solid V: The Phantom Pain from last year, and at the time, my level of excitement for MGSV was through the roof. As a huge Mad Max fan, and after having watched Mad Max: Fury Road about six times, I’m looking forward to seeing what the game has to offer; and at $7.99 on the PlayStation Store, I couldn’t resist.

  1. Mega Man Legacy Collection (PS4)

    mega-man

I’ve been looking at this one for a while, in addition to Mad Max. Having never fully beaten Mega Man 2, I knew this was my best chance to finish that game and experience the other classic games in the long-running series. The only other Mega Man games that I’ve played and completed are Mega Man 9 and Mega Man 10, so I’ve got some experience in the blue bomber’s field of platforming.

  1. Pac-Man Championship Edition 2 (PS4)

    pac-man

I played the demo for this game when it launched, and absolutely adored what it has to offer. The rapid speed of Pac-Man and the ghosts sprinting across each stage gave me a feeling of adrenaline that nowadays few games can achieve, which is why I’ve questioned until now why I didn’t download this game sooner. Despite this, the game is very solid, as I expected. After playing about an hour or so the other day, I only have one gripe – so far, it seems as if the only notable music track in the game is the first track, with the others sounding rather bland. I could be wrong, as I have yet to finish the game, and I’m hoping the rest of the music can reach the high bar that the first track achieves.

  1. The Legend of Zelda: Link’s Awakening DX (3DS)

zelda-links-awakening

Okay, okay.. When I said earlier that I was waiting to play Mad Max for what felt like ages, that is nothing compared to how long I’ve felt waiting to play this game. Link’s Awakening has always been in my backlog, but for some poor reason or another, I kept pushing it off and forgetting to start the game up. Well, I noticed on the Nintendo eShop that it was offered for just a couple of bucks, and I couldn’t say no. After playing a little bit of the game, I can already tell that I’ll enjoy this one. I’m a bit of a sucker for Game Boy titles because I grew up in the era of Gameboy Color games, and fondly remember the simple graphics and pixel music.

  1. Battlefield 1 (PS4)

    bf1-spongebob

So I have not actually began playing this game, because it hasn’t arrived on my doorstep quite yet. I saw Amazon was offering the PS4 version for $27, and after hearing a bunch of praise for both the campaign and the tried-and-true Battlefield multiplayer, I knew I had to dive in. I invested a lot of time into Battlefield 3 and Battlefield 4, so I was rather cautious leading up to this game’s launch. I decided not to spring for it at release, instead grabbing Titanfall 2 (which I think is for the best – like I mentioned in a previous write-up, that game is VERY good!) but now I’m looking forward to playing the newest entry in this long-running series. I’m still in awe that a World War 1 first-person shooter was created for the triple-A video gaming market in 2016; if you told me a few years ago during the modern military shooter craze that EA, of all companies, would be doing this in 2016, I’d have called you crazy. Doesn’t make me any less happy about this fresh territory for the shooter market!

Anyway, that’s all I got for now. Perhaps some upcoming deals on Monday will pique my interest.. We’ll see! Let me know if you picked up anything this past Friday or across the week leading up to Thanksgiving. Again, thanks for reading. Buh bye for now!

  • Matt