Uncharted: The Lost Legacy is the first title in the Uncharted series to have players control a character other than Nathan Drake, a star that has formed the mold for protagonists in many modern video games. I have enjoyed seeing Nathan’s character grow over the years since Uncharted: Drake’s Fortune, but after last year’s release of Uncharted 4: A Thief’s End and the conclusive finale he received in that game, I think Nate deserves a break from the treasure-hunting gig. This time around, Chloe Frazer of Uncharted 2 and Uncharted 3 fame takes the spotlight in an adventure that stands entirely on its own from previous entries. As the sixth full-length title in a series that spans nearly ten years, does Uncharted: The Lost Legacy feel worth picking up the grappling hook once again?
The answer is yes, Uncharted: The Lost Legacy is worth the price of entry. Fans of the series know exactly what to expect, and newcomers should feel perfectly fine jumping in, as this is a story separate from every other game in the series. There are a few returning cast from Uncharted 4, but you won’t find any story threads incomprehensible by not playing the previous games.
The story contained in Uncharted: The Lost Legacy is a well-constructed tale that offers a glimpse into Chloe’s past without relying too much on her background. Learning more about this character who, until now, was a sidekick to Nathan Drake is enjoyable, as Chloe tells her partner Nadine about the troubled childhood she had while growing up. Chloe’s monologues about her father’s past exploits in searching for the legendary tusk of Ganesh offer a look into why she began treasure hunting in the first place; a minor detail that I have been wondering since her reveal in Uncharted 2. It’s great to see Naughty Dog fleshing out the character in a way that isn’t overbearing; providing enough hints of Chloe’s past to keep players interested, but not leveraging the story entirely on her upbringing. Not as much is learned about Nadine, but seeing her reaction to the loss of her former militia ‘Shoreline’ and the emotions associated with it is a nice addition. As always, the performances given in The Lost Legacy are very well-executed, no piece of dialogue feeling awkward or out of place. Naughty Dog have become professionals in the realm of video game motion capture and voice acting, and I hope the rest of the industry continues to take notes.
Speaking of the story, an Uncharted adventure isn’t complete without a villain to push the treasure hunters forward. The Lost Legacy introduces Asav, a militia leader that also seeks the tusk of Ganesh, but for more nefarious reasons. His motivation was established well enough, and the multiple battles between Chloe, Nadine, and himself provide even more thrilling melee combat that I praised earlier, even if it is just a glorified set of quick time events. In a grim twist of fate, Asav is left behind on the train that is plummeting to its doom near the end of the game, with Chloe and Nadine paying no mind that the warlord is about to meet his doom – this is a twist of sorts that I welcomed with open arms. Chloe and Nadine don’t seem the traditional type of protagonists who attempt a rescue of their greatest enemy when the enemy is outmatched, so as grim as the depiction may be, I found the end of Asav’s storyline to be wrapped up nicely.
Uncharted: The Lost Legacy started its development as a shorter slice of additional content for last year’s Uncharted 4: A Thief’s End. Shortly afterward, it grew into a project larger than the developer Naughty Dog initially expected, eventually created as a stand-alone adventure, with its own physical release. The expanded development has also brought with it a longer game than I initially expected – The Lost Legacy took me about 7 ½ hours to complete. Compared to the 11-13 hours that Uncharted 4 takes to finish, this game feels a bit breezy; but when it is looked at as an Uncharted game, I think it is a great length for the adventure. The action knows when to ramp up when excitement is needed, and when to slow down when the player needs a breather from combat. This is in stark contrast to certain sections from Uncharted 4 that contained long lulls of zero action to spice up the very long stretches of time spent exploring and solving puzzles.
Combat in Uncharted: The Lost Legacy is nearly identical to the previous game. Chloe has her own unique melee takedowns different from Drake, but gunplay remains the same as before. I wasn’t the biggest fan of shooting in Uncharted 4, even though it works fine enough. I always felt like aiming in Uncharted 2 was more precise and satisfying. However, the melee combat in this game is as great as ever. The way the camera zooms in on Chloe when she lands punches or kicks on enemies is fantastic, giving a real weightiness to the action and emphasizing the “it’s just like a movie!” tag that Uncharted has become famous for. I still lament the loss of a proper dodge/parry prompt like in Uncharted 3, but doing environmental takedowns on enemies feels so good, its loss is acceptable.
In fact, the melee combat is so good in Uncharted: The Lost Legacy, that I recommend playing the game on light difficulty. I played through the game on normal difficulty, and found myself taking damage at a faster rate than I was used to. This is coming from someone who has completed the previous four Uncharted games on crushing difficulty, the hardest difficulty selection in the series. Maybe it is a sign of my aging, but I’ve grown weary of the hitscan attacks that enemies employ. Playing 2016’s Doom was a wonderful time for many reasons, one of those being the player’s ability to dodge enemy projectile attacks. I wish more shooter games could employ this method of staying alive. Yes, it would be pretty silly to be able to dodge bullets in games that mimic realistic combat; but I guess what I’m trying to say is, the enemies in nearly every Uncharted game have incredible aim, and are able to shoot down the player from extreme range. I’ve gotten a bit weary of this fact, and I wish these games didn’t rely so much on waiting behind cover as the screen washes away its red and grey shading, allowing the player a return to the fight.
As always, the set-piece moments in The Lost Legacy remain as awe-inspiring as they are in previous games. In a callback to Uncharted 2, a new train sequence finds Chloe on a runaway train toward the end of the game that I found to be one of my favorite sections. This chapter on the train evoked memories of playing a similar train level in Uncharted 2 back in 2009, and it is performed wonderfully in this new game. On a technical level, this chapter is amazing, and the combat potential is larger than ever. Players can run along the train, climb along the sides, jump off of the train itself to hijack enemy vehicles, and rope swing their way back onto the track. It is a great demonstration of all the advancements that the combat in Uncharted games has seen, and I loved every second of this chapter. The rest of the set-pieces may not be quite as memorable, but there are a good number of exciting sections that keep players on the edge of their seat.
Uncharted: The Lost Legacy doesn’t do anything that will shake up the action video game formula, but instead refines many of the concepts put forth from previous Uncharted titles. I find that perfectly fine, and overall I’m satisfied with the latest title from developer Naughty Dog. It offers a compelling experience from beginning to end, and it kept me engaged the entire time. As an added bonus, the multiplayer and cooperative modes from Uncharted 4 are also included within The Lost Legacy, and are still populated; in my time spent playing online, I always found other players to connect with very quickly. This game is a complete package that feels like a full retail release, and yet is offered at a discounted price, making it all the more sweet.
If you’ve made it this far, thank you for reading. I just began another semester at University, but I’ll definitely find some time to write my Mario + Rabbids: Kingdom Battle review this week. I just finished the game yesterday, and as a big fan of Xcom 2, I’ve got a few things to say about Mario’s latest wacky adventure! Hope you all have a great week.