Nintendo Has Officially Sold Me On “ARMS”

Hey folks, Matt here. I watched the Arms-focused Nintendo direct from the other day, and I wanted to share a few thoughts here.

Arms direct

When Arms was first revealed back in January for the Switch, I was intrigued but not immediately sold on the concept. The character designs were solid, the stages looked fun, and the mechanic of swinging multiple variants of arms forward to strike down your opponent seemed satisfying, but I still did not feel much anticipation to learn more about the title.

 

Fast-forward to May 17th, when Nintendo revealed more fighters, stages, the game’s business model moving forward, and types of arms to choose from in battle, and my excitement level for the game’s release has skyrocketed.

 

First up, Nintendo is planning free content packs to come to Arms shortly after the game’s launch, similarly to what they did with Splatoon back on the Wii U. As long as there’s a steady trickle of content coming to players, I am a big fan of this plan for the game’s future. I thought it worked wonderfully for Splatoon, as it kept me invested in the game for months after the game’s launch, and I imagine it will work similarly well for Arms as well as Splatoon 2, which should also be taking advantage of a steady stream of free content. Any free additions and improvements to a video game’s online community is often welcome because it keeps the online community of that game intact, and thus improves the game’s online longevity. I am very happy to see Nintendo is embracing this ideology with more of their games moving forward. Now release some more tracks in Mario Kart 8 Deluxe! (I don’t see this realistically happening, but you never know, especially with Nintendo).

master mummy

I think the thing that impresses me the most about Arms are the fighters that make up the game’s roster. You’ve got your standard boxer in shorts and a t-shirt, as well as a ninja that can disappear in a cloud of smoke, and a… Mummy? That hops around the battlefield and hurls purple spike balls at you? And to top it all off, his name is Master Mummy. Huh, I suppose the fighters in this game are pretty different from other fighting game characters, in a good way. Every character appears to offer a unique approach to combat, with some of them focusing on dodging quickly on the ground or in mid-air, and others favoring a full-on assault with their increased power armor and heavily damaging attacks. However, if you ask me, none of these fighters compare to two of the three characters that were revealed in yesterday’s Nintendo direct.

 

 

I’m talking, of course, about Twintelle, as well as Byte and Barq.

Twintelle

Twintelle is the internet’s latest craze, offering some… Interesting variety in the game’s visual department. She’s got curves that rival Bayonetta’s and her hair holds boxing gloves used to smash other fighters’ faces in. Oh yeah, and in that promotional shot, she’s sipping tea while floating in mid-air. If that’s not bad ass, I don’t know what is. If you do a quick Google search of Twintelle, you will find a number of fan art pieces that capture all of the reasons why people enjoy Twintelle’s design in Arms.

 

All sexy fighter jokes aside, I think Twintelle looks like a fun addition to the roster with a unique take on her ‘arms’ that are used to dish out combos. I’m looking forward to playing as her in the final game, and possibly in the free demo for Arms that is set to be playable in over a week’s time. Check out Nintendo’s Twitter account for the date and times to play it!

 

I also really dig the design and character philosophy behind the game’s other unique addition, Byte and Barq. This robot police officer and his dog act as the game’s duo fighters, similar in some respect to Ferra and Torr from Mortal Kombat X. While the player controls Byte and dishes out hits toward their opponent, Barq is able to move around the battlefield and distract the opponent with his own attacks. This is just my own guess, but I think that the way this is balanced is by Byte’s attack power being lower than other fighters’ to account for his robotic little buddy. I could be wrong, but we’ll be able to confirm or deny this guess when the game releases in June! I’m a sucker for dogs in video games, and well, dogs in general, so Byte and Barq immediately piqued my interest.

byte and barq

I think if Nintendo keeps this momentum going and shows off some of the things that will come to the game post-launch, Arms will be poised to be the Switch’s next big hit game, similar to how Splatoon was a big win for the Wii U. Although I was hesitant on the motion controls at first, all hands-on reactions from players testing out the game have confirmed that throwing out attacks and dodging in Arms is an accurate and quite satisfying experience, which couldn’t make me happier. Let’s hope it all leads to a major success when the game releases in June.

 

Be sure to look at Nintendo’s Twitter account for the date and time on when you can try out Arms for yourself on your own Nintendo Switch! I’m certainly looking forward to it. Oh, and before I forget: LISTEN TO THIS SONG.  It is so damn good. I imagine this will be the game’s main theme, and it makes me extremely hyped to play the final release of Arms

Arms global testpunch

Thanks for reading, everyone. Have a wonderful weekend. 

  • Matt

Oh, by the way, I don’t know if anyone will see this, but if you have Mario Kart 8 Deluxe and would like to have some races/battles online this weekend, feel free to let me know! I’ll share my friend code here.

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