I was originally going to do an entire write-up of both the single player and multiplayer of Titanfall 2, spanning two written pieces each containing the best and worst things that each one accomplishes. However, after several days of being unhappy with what I’ve written each time I sit down at the computer, I think a change in the style of this write-up is necessary.
Instead of writing a traditional review of the game, I’ll just talk about the pros and cons of Titanfall 2 that stand out to me. With that said, I’m not entirely sure if this should even be filed within the “review” category or not… Maybe an opinion piece is more appropriate. Anyway, here we go!
The shooting feels solid, running and jumping between walls makes you feel like a badass, and grappling onto titans to rip out their batteries is satisfying, both in single player and multiplayer. I was wary of using the grappling hook leading up to release, but the combination of sprinting, wall-running, double-jumping, and grapple-hooking makes for an exhilarating set of abilities given to you, with even more traversal options available aside from the ones I mentioned.
I think the best way to define the moment-to-moment gameplay of Titanfall 2 is to describe it as a mix between the solid shooting of Call of Duty, the parkour acrobatics from Mirror’s Edge, and throw in giant robots controlled by humans and robots alike for good measure. Obviously there are many mechanical differences than just the ones described, but if I had to describe Titanfall 2 in a single sentence, that would most likely be it. Throughout the campaign, you’ll pick up temporary gadgets or abilities that help define each level, and each one stands out well in my head, even after playing the campaign only once. I’ll be doing a second playthrough in the near-future.
By now, the people who are interested in Titanfall 2 probably know most, if not all of the details surrounding the game, so I’ll just mention one more point here.
The addition of boss fights in the game’s campaign is, in two words, fucking awesome.
Each new boss shit-talks you, Jack Cooper, as well as your titan, BT-7274. I wish each boss was more fleshed out, especially due to some of them only having a few voice lines before being decimated by you and your titan. However, their addition makes each chapter more memorable, and made me look forward to what the next boss brought to the table. The only major complaint I have about the boss fights involves the second to last boss encounter, against a guy named Viper. This guy is my favorite of the bunch, but also the most frustrating. The difficulty spike between him and the other bosses feels a bit off, because the rest of the boss encounters is not too difficult. However, Viper required many tries for me to best him. Side note: my first playthrough of Titanfall 2 was on the hard difficulty mode. The game felt very-well balanced during this experience, aside from the boss fight that I just mentioned.
All right, I have to end this write-up before I go mad. I’ve had difficulty over the past week writing up my thoughts on why I enjoy Titanfall 2 so much, but this is a quick summary of what I enjoyed. I’ll be writing another post this week on something that I’ve been meaning to mention for a little while now, so I’m looking forward to that! I hope that if you’ve made it this far, you’re looking forward to my new piece as well.
Well, that about does it. I hope your week is great, and take care! Thank you for reading.